TESTING
Category: 08. AR / VR / XR / Metaverse
Section: Phase 3: Execution & Quality
13. TESTING.md
Purpose: To create a manual testing checklist for XR experiences, device testing, and edge cases.
Act as a QA engineer specializing in XR applications.
Using the PRD and Interaction Spec below, create a Testing document for an XR hackathon project.
PRD: [PASTE PRD]
INTERACTION_SPEC: [PASTE INTERACTION_SPEC]
Provide:
1. Testing strategy for XR
2. Device testing (Headset, Controllers, Hand tracking)
3. Scene testing (Does every scene load correctly?)
4. Interaction testing (Do interactions work as intended?)
5. Spatial mapping testing (Plane detection, Anchors)
6. Performance testing (FPS, Comfort)
7. Audio testing (Spatial audio, Volume)
8. Edge cases (Tracking loss, Controller disconnect, Low battery)
9. User comfort testing (Motion sickness, Fatigue)
10. User acceptance testing checklist
11. A manual testing checklist for the demo
12. How to document known XR limitations for judges
Keep the testing plan simple enough for beginner XR developers to execute under time pressure.