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GLOSSARY

Category: 08. AR / VR / XR / Metaverse
Section: Phase 4: Delivery & Presentation


17. GLOSSARY.md

Purpose: To define all XR terms so every team member can explain the tech to judges without confusion.

You are a technical writer.
Using the PRD, Interaction Spec, and Architecture below, create a Glossary document for an XR hackathon project.

PRD: [PASTE PRD]
INTERACTION_SPEC: [PASTE INTERACTION_SPEC]
ARCHITECTURE: [PASTE SYSTEM_ARCHITECTURE]

Provide definitions for all key terms used in the project, including:
1. XR terms (AR, VR, MR, XR, Metaverse, Immersion, Presence)
2. Tracking terms (3DoF, 6DoF, Inside-out, Outside-in, Hand Tracking, Eye Tracking)
3. Interaction terms (Gaze, Controller, Gesture, Haptic, Raycast)
4. Spatial terms (Anchor, Plane Detection, Occlusion, Spatial Mapping, World Origin)
5. Rendering terms (FOV, Frame Rate, Draw Call, LOD, Shader)
6. Engine terms (Unity, Unreal, Prefab, GameObject, Scene)
7. Comfort terms (Motion Sickness, Latency, Comfort Score)
8. Project-specific terms (Any custom terminology used in the PRD)
9. Acronyms and abbreviations

For each term:
- Simple definition (Beginner-friendly)
- Why it matters for this project
- Example usage in context

Keep definitions concise and understandable for a beginner audience.
This will help all team members speak confidently to judges.

Thank You

Thank you for using this guide. Go build something amazing!

Made by Siddiq

Credit: Hackathon Alchemy

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