PROBLEM_ANALYSIS
Category: 12. Creative / Media / Gaming
Section: Phase 1: Problem Definition
1. PROBLEM_ANALYSIS.md
Purpose: To deeply understand the creative/gaming problem and identify what experience needs to be built.
I am participating in a Creative/Media/Gaming hackathon and I am a beginner.
Analyze the following problem statement deeply.
[PASTE PROBLEM STATEMENT]
Explain it in very simple language.
Then provide:
1. The actual creative problem being solved
2. Target audience (Players, Viewers, Users)
3. User pain points
4. Existing ways people might solve this problem
5. Limitations of existing creative solutions
6. Proposed creative/media/gaming solution ideas
7. Core creative features
8. Nice-to-have features
9. What should NOT be built during a short hackathon
10. What could make this solution unique
11. A realistic MVP that can be built during a hackathon
12. Potential tools and platforms that could be used (Unity, Unreal, Godot, Blender, WebGL)
Do not assume I am an experienced game developer or designer.
Explain creative concepts (Game Loop, Shaders, Prefabs, Narrative Design) in beginner-friendly language.