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ASSET_PIPELINE

Category: 08. AR / VR / XR / Metaverse
Section: Phase 2: Technical Blueprint


7. ASSET_PIPELINE.md

Purpose: To define 3D models, textures, audio, and optimization workflow.

Act as a senior XR technical artist.
Using the PRD and Scene Graph below, create an Asset Pipeline document for this XR hackathon project.

PRD: [PASTE PRD]
SCENE_GRAPH: [PASTE SCENE_GRAPH]

Provide:
1. 3D model requirements (Format, Poly count, Scale)
2. Texture requirements (Resolution, Format, Compression)
3. Material and shader requirements
4. Animation requirements (Rigging, Clips, Blend trees)
5. Audio requirements (Format, Spatial audio, Compression)
6. Asset import workflow (Blender → Engine)
7. Asset optimization (LODs, Occlusion culling, Batching)
8. Naming conventions
9. Folder structure for assets
10. Free asset sources (Sketchfab, Poly Haven, Mixamo)
11. A checklist for verifying assets before the demo

Explain each concept in beginner-friendly language.
Keep the asset pipeline simple and realistic for a hackathon.