INTERACTION_SPEC
Category: 08. AR / VR / XR / Metaverse
Section: Phase 2: Technical Blueprint
6. INTERACTION_SPEC.md
Purpose: To define user interactions (Gaze, Controller, Hand Tracking, Gestures).
You are a senior XR interaction designer.
Using the PRD and Scene Graph below, create an Interaction Specification document for this XR hackathon project.
PRD: [PASTE PRD]
SCENE_GRAPH: [PASTE SCENE_GRAPH]
Provide:
1. Interaction methods (Controllers, Hand Tracking, Gaze, Voice, Gestures)
2. Primary interaction (Select, Grab, Point, Teleport)
3. Secondary interaction (Menu, Rotate, Scale, Throw)
4. Input mappings (Button, Trigger, Grip, Joystick)
5. Hand tracking gestures (Pinch, Point, Grab)
6. Gaze interaction (Dwell time, Retical)
7. Haptic feedback (Vibration patterns)
8. Audio feedback (Sounds for interactions)
9. Visual feedback (Highlight, Outline, Cursor)
10. Interaction states (Idle, Hover, Selected, Active)
11. Example interaction flow
12. A checklist for verifying interactions before the demo
Explain each interaction in beginner-friendly language.
Keep the interaction design simple and intuitive for a hackathon.