SCENE_GRAPH
Category: 08. AR / VR / XR / Metaverse
Section: Phase 2: Technical Blueprint
5. SCENE_GRAPH.md
Purpose: To define the 3D scene hierarchy, objects, prefabs, and assets.
Act as a senior XR scene designer.
Using the PRD and System Architecture below, design the scene graph for this XR hackathon project.
PRD: [PASTE PRD]
ARCHITECTURE: [PASTE SYSTEM_ARCHITECTURE]
Provide:
1. Scene list (Main Menu, Experience, Settings, etc.)
2. Scene hierarchy (Parent-Child relationships)
3. GameObjects/Actors (Name, Type, Purpose)
4. Prefabs (Reusable objects)
5. UI elements (Canvas, Menus, HUD)
6. Lighting setup (Directional, Point, Ambient)
7. Camera setup (Main Camera, XR Rig)
8. Interaction zones (Where the user can interact)
9. Spawn points and anchors
10. Example scene layout
11. A checklist for verifying the scene before the demo
Explain why each object exists.
Keep the scene simple enough for a beginner hackathon team to understand and maintain.