ASSET_PIPELINE
Category: 12. Creative / Media / Gaming
Section: Phase 2: Technical Blueprint
7. ASSET_PIPELINE.md
Purpose: To define 3D models, textures, animations, and asset optimization.
Act as a senior technical artist.
Using the PRD and Game Design Document below, create an Asset Pipeline document for this creative hackathon project.
PRD: [PASTE PRD]
GAME_DESIGN_DOC: [PASTE GAME_DESIGN_DOC]
Provide:
1. Art style (Realistic, Stylized, Pixel, Low-poly)
2. 3D model requirements (Poly count, Format, Scale)
3. 2D asset requirements (Sprites, UI, Textures)
4. Texture requirements (Resolution, Format, Compression)
5. Animation requirements (Rigging, Clips, Blend trees)
6. VFX requirements (Particles, Shaders, Post-processing)
7. Asset import workflow (Blender → Engine)
8. Asset optimization (LODs, Batching, Atlasing)
9. Naming conventions
10. Folder structure for assets
11. Free asset sources (Kenney, Sketchfab, Mixamo, itch.io)
12. A checklist for verifying assets before the demo
Explain each concept in beginner-friendly language.
Keep the asset pipeline simple and realistic for a hackathon.
Prioritize free and fast assets over custom work.