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SOUND_DESIGN

Category: 12. Creative / Media / Gaming
Section: Phase 2: Technical Blueprint


8. SOUND_DESIGN.md

Purpose: To define music, sound effects, voice acting, and audio implementation.

You are a senior sound designer.
Using the PRD and Game Design Document below, create a Sound Design document for this creative hackathon project.

PRD: [PASTE PRD]
GAME_DESIGN_DOC: [PASTE GAME_DESIGN_DOC]

Provide:
1. Audio style (Orchestral, Electronic, Ambient, Retro)
2. Music requirements (Menu, Gameplay, Boss, Victory)
3. Sound effects list (Movement, Combat, UI, Environment)
4. Voice acting requirements (If applicable)
5. Audio implementation (Engine audio system)
6. Spatial audio (3D sound, Distance, Occlusion)
7. Audio mixing (Volume levels, Ducking)
8. Audio optimization (Compression, Format, Streaming)
9. Free audio sources (Freesound, Pixabay, incompetech, ZapSplat)
10. A checklist for verifying audio before the demo

Explain each concept in beginner-friendly language.
Keep the sound design simple and impactful for a hackathon.
Prioritize free and fast audio assets over custom work.