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INTERACTION_SPEC

Category: 12. Creative / Media / Gaming
Section: Phase 2: Technical Blueprint


9. INTERACTION_SPEC.md

Purpose: To define player controls, input mapping, and interaction states.

You are a senior interaction designer.
Using the PRD and Game Design Document below, create an Interaction Specification document for this creative hackathon project.

PRD: [PASTE PRD]
GAME_DESIGN_DOC: [PASTE GAME_DESIGN_DOC]

Provide:
1. Input methods (Keyboard, Mouse, Controller, Touch)
2. Input mappings (What button does what)
3. Character/Player movement (Walk, Run, Jump, Crouch)
4. Camera controls (Follow, Orbit, First-person, Third-person)
5. Interaction mechanics (Select, Grab, Use, Talk)
6. Combat mechanics (Attack, Block, Dodge — if applicable)
7. UI interactions (Menu navigation, Inventory)
8. Feedback (Visual, Audio, Haptic)
9. Input buffering and responsiveness
10. Accessibility controls (Remappable keys, Sensitivity)
11. Example interaction flow
12. A checklist for verifying interactions before the demo

Explain each interaction in beginner-friendly language.
Keep the interaction design simple and intuitive for a hackathon.