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GAME_DESIGN_DOC

Category: 12. Creative / Media / Gaming
Section: Phase 2: Technical Blueprint


5. GAME_DESIGN_DOC.md

Purpose: To define core mechanics, game loop, levels, and player progression.

Act as a senior game designer.
Using the PRD and System Architecture below, create a Game Design Document (GDD) for this creative hackathon project.

PRD: [PASTE PRD]
ARCHITECTURE: [PASTE SYSTEM_ARCHITECTURE]

Provide:
1. Core gameplay loop (What does the player do repeatedly?)
2. Game mechanics (Movement, Combat, Puzzle, Exploration)
3. Player progression (Levels, Upgrades, Rewards)
4. Level design (Layout, Objectives, Difficulty curve)
5. Game states (Menu, Playing, Paused, Game Over, Victory)
6. Win/Lose conditions
7. Enemy/NPC behavior (If applicable)
8. Scoring system
9. Replayability factors
10. Example player session (Step-by-step)
11. A checklist for verifying game design before the demo

Explain each mechanic in beginner-friendly language.
Keep the design simple and achievable for a hackathon.
Focus on one core mechanic done well, rather than many done poorly.