SYSTEM_ARCHITECTURE
Category: 12. Creative / Media / Gaming
Section: Phase 2: Technical Blueprint
4. SYSTEM_ARCHITECTURE.md
Purpose: To design a realistic game/media architecture with clear data flow.
Act as a senior game architect.
Using the following PRD and TRD, design a realistic hackathon game architecture.
PRD: [PASTE PRD]
TRD: [PASTE TRD]
Provide:
1. Recommended game engine stack (Engine, Language, Tools)
2. Complete architecture diagram (Text-based, showing Input → Game Loop → Systems → Rendering → Output)
3. Core systems architecture (Input, Physics, AI, Audio, UI)
4. Scene management architecture
5. Asset pipeline architecture
6. Data persistence architecture (Save games, High scores)
7. Multiplayer/Backend architecture (If applicable)
8. Data flow (How a player action becomes a visual result)
9. Performance considerations
10. Folder structure
11. Major components
12. Simplifications that can be made for a hackathon
Explain every technical decision in beginner-friendly language.
Do not introduce unnecessary tools. Prefer a simple architecture that can be explained easily to judges.