DEPLOYMENT
Category: 12. Creative / Media / Gaming
Section: Phase 4: Delivery & Presentation
15. DEPLOYMENT.md
Purpose: To define how to build and deploy to target platforms.
Act as a game deployment engineer.
Using the System Architecture and PRD below, create a Deployment document for a creative hackathon project.
ARCHITECTURE: [PASTE SYSTEM_ARCHITECTURE]
PRD: [PASTE PRD]
Provide:
1. Target platform (WebGL, PC, Mobile, Console)
2. Build settings (Development, Release, Optimization)
3. Deployment steps for each platform (itch.io, Steam, Web host, App Store)
4. Environment variables for production
5. How to test the deployed build
6. Fallback plan if deployment fails during the hackathon
7. A pre-deployment checklist
8. Common deployment mistakes and how to avoid them
Keep the deployment process simple and achievable within a 24-48 hour hackathon.
Focus on getting a working live demo as early as possible.
For WebGL, prioritize fast loading and browser compatibility.