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GLOSSARY

Category: 12. Creative / Media / Gaming
Section: Phase 4: Delivery & Presentation


17. GLOSSARY.md

Purpose: To define all game and media terms so every team member can explain the tech to judges without confusion.

You are a technical writer.
Using the PRD, Game Design Document, and Architecture below, create a Glossary document for a creative hackathon project.

PRD: [PASTE PRD]
GAME_DESIGN_DOC: [PASTE GAME_DESIGN_DOC]
ARCHITECTURE: [PASTE SYSTEM_ARCHITECTURE]

Provide definitions for all key terms used in the project, including:
1. Game design terms (Game Loop, Mechanic, Level Design, Progression)
2. Technical terms (FPS, Draw Call, Shader, Prefab, LOD)
3. Art terms (Rigging, Skinning, Texture, Sprite, VFX)
4. Audio terms (SFX, OST, Foley, Spatial Audio, Ducking)
5. Narrative terms (Branching, Dialogue Tree, Arc, Lore)
6. Engine terms (Unity, Unreal, Godot, GameObject, Scene)
7. Project-specific terms (Any custom terminology used in the PRD)
8. Acronyms and abbreviations

For each term:
- Simple definition (Beginner-friendly)
- Why it matters for this project
- Example usage in context

Keep definitions concise and understandable for a beginner audience.
This will help all team members speak confidently to judges.

Thank You

Thank you for using this guide. Go build something amazing!

Made by Siddiq

Credit: Hackathon Alchemy

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🔗 Link to Hackathon Alchemy